FIND YOUR LINE
How to play Alpine Rush
Alpine Rush is a free, single-player ski game with twelve mountain trails across three snow worlds. Carve between the gate poles, jump over low rocks and land spins. Earn a medal to open the next trail, then run it back for gold.
- Press Play and get ready during the countdown. Left and Right, or A and D, steer. Hold Down to brake, press Space to jump and hold Shift in the air to spin. P pauses.
- On a phone, drag across the slope to steer or hold the control buttons. You can steer, jump and spin together. Turning your phone or leaving the tab pauses your run.
- Turn early. Your skier carries momentum, so set up the next gate before you reach it. Trees are solid; jump low rocks or carve around them. Three tumbles end the attempt.
Three worlds. Twelve little victories.
Marshmallow Pines starts with wide gates, linked turns and your first snow kickers. Apricot Peaks adds longer traverses, low rocks, double rollers and tighter switchbacks. Moonmilk Ridge combines narrow gates, banks and kickers on the final trails.
Mountain opens the next trail when you earn bronze or better. Practice opens all twelve, with separate attempts and medals. Daily picks one shared trail for the date in UTC and keeps its records separate.
Make every gate count.
A clean gate starts at 100 points. Each consecutive gate adds 25 to the bonus, up to 200 points per gate. A miss or tumble breaks the chain. Each full 360° spin adds 150 points when you land; spinning in the air alone earns nothing.
Reach the finish before a third tumble to qualify for a medal. Each trail shows its bronze and silver gate targets. Gold needs every gate and no tumbles. Spin points improve your score but do not replace missing gates.
A little colour, earned by you.
Your best clean gates from medal-winning Mountain runs unlock Mint altitude at 25, Peak aura at 75 and Golden hour at 150 gates. Replaying can improve your best; the same result cannot bank its gates twice. Previously earned classic gates still count toward your ski colours.
Three Mountain trail medals earn the Snow drift patch. Previous completed classic runs also count toward that souvenir. Wear it with your chosen crew member, clothes and colours in My Zubboo, and discover more of the crew’s story.
Questions from the lodge
Can I try a later trail straight away?
Yes. Choose Practice to open every trail. Practice has separate attempts and records. Return to Mountain to unlock trails and ski colours.
What happens to a Daily run at midnight?
An unfinished mountain Daily keeps its date and trail when you reload. Finish it or choose Start today’s trail. Starting today replaces that unfinished Daily attempt while keeping your dated records and other modes.
Where are Free ride and my old ski save?
Open to return to your original run and profile. is slower and allows unlimited recoveries. The classic edition keeps its original Slalom, Daily and Free ride controls; its Daily still refreshes at midnight. The new mountain saves separately.
Can I continue on another device?
Yes. Pause before leaving. A saved run returns paused and resumes after a countdown. Play as a guest for device saves, or sign in to carry your mode attempts, ski choice, outfit and sound setting between devices. If two saved versions differ, choose which one to keep before playing.
Do I need an account or sound?
No. Guest play and silent play are available from the start. Saves need browser storage. Export or clear your device data in Your data; account export and deletion are available from your account.
Is this different from Powder Pop?
Alpine Rush focuses on ski gates, steering and speed control. Powder Pop is our snowboard game, with charged takeoffs, board rotation and landing challenges. Both are part of the same Zubboo world.