Cloud wings
LockedCollect 10 rings in Cloud Pilot.
Play Cloud Pilot →YOUR CHARACTER. YOUR COLOURS.
Pick your crew. Mix your colours. Make a little legend.
The curious one with the curl.
THE ARCADE IS WAKING UP
Your crew’s story opens at 1, 3, 5 and 10 souvenirs. No streak to keep. Pick up wherever you left off.
Collect 1 souvenir to open this chapter.
The first souvenir glowed against Zubboo’s hoodie. Back at the arcade, a dark screen blinked awake. “So that’s what these do.” He pressed his patch to the glass. Somewhere on the other side, someone knocked back.
Collect 3 souvenirs to open this chapter.
Three lights. Three open doors. Peach arrived with a crumpled map; Mint brought snacks for a journey no one had planned. Zubboo cleared a space on the old arcade bench. The little place was starting to feel like theirs.
Collect 5 souvenirs to open this chapter.
Honey’s antennae caught a tiny tune beneath the arcade’s hum. Lilac tapped it out on the buttons. Five souvenirs answered, one note each. A pattern appeared on the ceiling: the games were scattered pieces of one enormous world.
Collect 10 souvenirs to open this chapter.
Ten souvenirs lit the room. The crew expected a portal home. Instead, the old cabinet unfolded into a blank new door. Zubboo grinned and reached for a paintbrush. They had found their way here. Now they could decide what came next.
HOW IT STARTED
Zubboo meant to land somewhere sensible. Instead, he crash-landed beside an old arcade. One glowing screen, one curious tap… and he was flying through a world on the other side.
Turns out every game is a door. His curled antenna perks up whenever he finds a new one. Now the rest of the crew are joining the adventure.
A pilot one minute. A skier the next. Zubboo is curious, a little cheeky, and always up for trying something new. The clothes and souvenirs he finds are little reminders of the worlds he visits.